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1. Lag when playing a match against Nyain San - in General Discussions [original thread]
Gaelon Thrace wrote: Cat Merc wrote: Because you're poor. #fiberconnection100mb https://www.youtube.com/watch?v=_fNp37zFn9Q WOW! LOVE IT!
- by SOMBRA del MUERTE - at 2014.04.29 05:57:00
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2. AI opponents - in General Discussions [original thread]
Ha! You're doin great Test, keep up the good example It should be easy to tell (by contract) whether you might be facing AI or just meatberries; some would be like current contracts, PVP only; some where it's 4 human squads fighting AI, co-op; an...
- by SOMBRA del MUERTE - at 2014.02.25 03:35:00
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3. Thanks CCP Saberwing - in General Discussions [original thread]
It's nice to see some fresh Dev feedback to keep us in the loop Thanks for the thoughtful responses
- by SOMBRA del MUERTE - at 2014.02.24 18:51:00
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4. AI opponents - in General Discussions [original thread]
I would love to see AI applied to a more openworld medium for the game. Of course certain contracts would be PVP ( humans only, no AI ) but right now I feel more like a jarhead ( no offense, thank you for your service ) than a mercenary. I get thr...
- by SOMBRA del MUERTE - at 2014.02.24 16:43:00
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5. The Amarr grenade - in General Discussions [original thread]
I'm still hoping for the dropsuit eating nanite cloud that sucks your HP and stamina
- by SOMBRA del MUERTE - at 2014.02.13 04:50:00
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6. Are many of you all out of custom suit loadouts? - in General Discussions [original thread]
Not just a logi problem.. I always have an almost full locker of fits, but it's been pretty crammed lately. Experimenting with scouts and various weapon combinations will fill it up fast ( especially on top of my logi section ). Just don't be ...
- by SOMBRA del MUERTE - at 2014.02.13 04:32:00
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7. insufficient ISK by battle - in General Discussions [original thread]
If / when Dust becomes more open world, the wealth could distribute itself and there could be places for newer / broke players to make a margin and places for mercs to compare dropsuit measurements elseware
- by SOMBRA del MUERTE - at 2014.02.05 20:29:00
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8. insufficient ISK by battle - in General Discussions [original thread]
This mechanic should help to keep the playing field balanced for newer players, if it weren't for the lack of other battle / market options for the spacerich to flex their shiny stuff. Proto-suits should be unsustainable if you're only fighting...
- by SOMBRA del MUERTE - at 2014.02.05 20:09:00
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9. Respec? or ****? - in General Discussions [original thread]
The dropsuit command and dropsuit upgrade respec makes good sense and would allow folks to get out a suit that doesn't fit their playstyle anymore. Leaving weapons alone will slow the pace of the shift, which would be good because it would reduc...
- by SOMBRA del MUERTE - at 2014.01.29 03:18:00
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10. should amarr scout have two equipment slots? - in General Discussions [original thread]
Thanks for the responses! I agree, all of the scouts could use an extra equip slot (esp. when covops comes along). If they don't do that, the extra equip slot for amarr might be a crossover similar to the sidearm for the logi
- by SOMBRA del MUERTE - at 2013.12.28 16:47:00
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11. should amarr scout have two equipment slots? - in General Discussions [original thread]
Maybe deuces all around at proto. 2 highs 2 lows 2 weapons L, S 2 equip Fewest slots, slowest speed. Most hp/cpu/pg in class It would make a great rival to the enemy minmatar logi
- by SOMBRA del MUERTE - at 2013.12.28 05:18:00
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